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KLab to Hold “KLab Creative Fes ’18”

Kouji Tajima and Other World-Famous Artists Discover the Next Generation of Talented 3D CG Creators in Student Design Contest
KLab Inc.
(TSE1: 3656)

Tokyo, Japan ‐ February 28, 2018 - KLab Inc., a leader in online mobile games, announced today that it will hold KLab Creative Fes ’18, a design contest for university students and aspiring graphic artists. The contest is the fourth in a series that began in 2015 with KLab Creative Fes ‘15.

In addition to the contest itself, participants will also receive the opportunity to take part in a multi-faceted program, including a hands-on learning session with a panel of expert judges featuring world-famous artists.

KLab Creative Fes '18

About KLab Creative Fes ‘18

KLab Creative Fes is an annual event that provides opportunities for students to show off their technical prowess to the world of professional designers. This year’s event is the fourth in the series, following the inaugural KLab Creative Fes ‘15 and last year’s KLab Creative Fes ‘17.

The contest is divided into two categories, still images and video, with an array of impressive prizes for winners. The event also features a variety of programs. Aspiring artists are given the chance to receive advice from a panel of expert judges working in the field of design on the global stage, as well as the opportunity to connect with other like-minded participants.

Participation Requirements

Preliminary Round
  • Students who have graduated or plan to graduate from high school, university, graduate school, technical college or trade school in 2016 or later
  • No professional work experience at time of entry (part-time work excluded)
  • Resident of Japan
  • Must fulfill all requirements for participating in preliminary round
  • Must pass preliminary round screening


February 28 to 1:00 pm on July 2  Preliminary Round Screening
July 13               Announcement of Selected Candidates
August 4              Championship

* All dates and times above are shown in UTC+9.

Championship Day Program

Main Event
  • KLab Creative Fes ‘18 Championship
Additional Events
  • Live Sculpting with Kouji Tajima
  • Judges’ Panel Discussion
  • Award Ceremony
  • Booth Displays


First Prize       JPY 300,000
Second Prize   JPY 150,000

Other Prizes and Honorable Mentions

Special Prize

  • JPY 50,000 and a job offer to work at KLab Inc.

World-Class Artist Panel of Judges

The list of judges overseeing this year’s championship features a panel of artists that have worked in Hollywood and the world over. This year’s event gives students the chance to receive direct feedback from creators working on the front lines and the leading edge of their respective field.


Eiji Kitada

Born in Osaka in 1977, Eiji graduated from HAL Osaka College of Technology and Design in 2000. After starting his career in Osaka’s film production industry, Eiji moved to Tokyo where he worked as a modeler and texture artist for Square Enix’s CG movie production department, Visual Works. Eiji left Square Enix in October 2009 to pursue his career as a freelance digital artist in Japan and abroad. By 2010, he had moved his base of operations to Australia, where he served as a surfacing artist for Animal Logic and Dr. D Studios in Sydney. Eiji then made his move to Singapore to work for Double Negative Visual Effects. In order to raise his family, Eiji returned to Japan in November 2014 where he continues his quest as a knight-errant, refining his skills as a digital artist and creating works that appeal to viewers across the globe.

Major Projects
Kings Glaive Final Fantasy XV
Shin Godzilla
Godzilla (Hollywood version)
The Dark Knight Rises

Eiji Kitada
Kouji Tajima

Kouji is a concept artist at Double Negative Visual Effects. Born in 1990 and raised in Tokyo, he graduated from Japan Electronics College’s Computer Graphics Department in 2011, after which he began his career as a freelance CG modeler. He joined Singapore-based Double Negative Visual Effects in April of the following year, where he continues to work at the forefront of concept art.

Major Projects
Blade Runner 2049
Fantastic Beasts and Where to Find Them
Miss Peregrine's Home for Peculiar Children
Assassin’s Creed
Wonder Woman

Kouji Tajima
Kaihei Hayano

After graduating from Nihon University’s College of Art, Kaihei worked at Sony Music Entertainment, Links, and Sony Computer Entertainment before striking out on his own as a freelancer. 2007 saw Kaihei shifting his focus to the world of realistic CG and founding his own company, Garyu. In addition to his position as CEO and Chairman of Garyu, Kaihei also gives back to the artistic community by sharing his expertise in the field of CG art via teaching classes and seminars on his craft.

Major Projects
CGWORLD Column, “Garyu Tensei”
Onimusha Series
Rebuild of Evangelion
Sandaime J Soul Brothers Live Tour 2016, Metro Poliz
Exile Live Tour 2015, Amazing World
Texture Illusion (Author)

Kaihei Hayano
Hiroshi Matsuyama

Hiroshi is the Director and CEO of CyberConnect2, a dynamic game creation company located in Hakata, Japan. His works have garnered a reputation for giving special attention to action scenes and dramatic performances. Hiroshi is also an avid fan of Japanese manga. In between rounds of intense development, he finds time to read an average of 60 volumes a month. His passion extends to a broad range of genres, from anime and movies to games and manga. Hiroshi is the very definition of a man in love with his work.

Major Projects
Naruto: Ultimate Ninja Heroes Series
.hack Series
JoJo's Bizarre Adventure: Eyes of Heaven
Solatorobo: Red the Hunter
Asura's Wrath
.hack//The Movie

Hiroshi Matsuyama

Additional information on this year’s event can be found on the official site.

KLab Creative Fes ‘18 Official Site


* All trademarks and names of companies, products, and services are the property of their respective owners.

About KLab

KLab is a leader in online mobile gaming. Founded in 2000 and headquartered in Tokyo, the company is listed on the 1st Section of the Tokyo Stock Exchange. KLab has consistently ranked as one of the top 50 grossing game publishers worldwide since 2012. With its emphasis on quality and innovative games, KLab continues to grow at a rapid pace, expanding beyond the Japanese market with offices in Singapore, Shanghai, and the United States. For more information about KLab, please visit http://www.klab.com/jp/english/.