Top Message

Top Message

KLab was founded in 2000 as the world's first software development company specializing in mobile technology.
It was a cutting-edge company, boldly diving into new technologies and services like a first penguin leading the way.
In 2009, the company entered the social gaming industry as one of the pioneering firms in Japan.
Since then, the company created numerous hit titles in mobile online gaming, was listed on the First Section of the Tokyo Stock Exchange, and continued to expand its business.

However, in recent years, the company has struggled to create new hit titles, resulting in a decline in its performance.
Before the company knew it, the sharp edges had softened, and the ability to create something new had faded away.
We want to reflect on these things and return to the mindset we had when starting out.

The company is currently reassessing its business structure, striving to further improve its revenue model, and embarking on new initiatives outside of mobile online gaming.
In new business ventures, the company will prioritize highly promising and high-growth areas, focusing on projects with reduced initial and upfront investment periods, ensuring early profitability and greater certainty.

The company will continue to adapt to the rapid changes in the tech industry and I dedicate myself as a leader to revitalizing KLab, ensuring its sustained growth into the future.

Representative Director and President
Tetsuya Sanada

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