About KLab Global
In 2010, social interaction via the gaming platform made waves across the world. While originally begun in the United States, social gaming found its way to Japan, straight to eager developing minds and into consumers’ hearts.
In Tokyo, KLab Inc. has mastered the business and technology of successful social games for the Japanese market. Our game titles such as Shin Sengoku Buster, posted historic growth by hitting the one-million-users mark less than a year after release. The continued attention and great response from the Japanese market led KLab Inc. to take our business to the next level of worldwide scale by establishing KLab Global.
KLab Global’s fusion of expertise across continental regions marks the beginning of a multitude of possibilities for the future. With an outstanding advantage gained from skill and experience, KLab Global carries on from vision to execution with excellence that is distinctly its own.